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there is a reason why i didnt explain it and if people do figure it out then, just tell me here on the forums and ill disable it entirely. so no comeback minerals at all.           

think of it.. why should i go into exact detail to explain this trigger? if i do that, then some no lifer will find a way to abuse it. And hence, ill have to remove it.    As you can see it has something to do with hero levels ....  how else would  people trigger a comeback mechanic in such a map like zealot frenzy without checking hero levels of the team.

so if anybody finds that this is abusable for a free win, just let me know and ill disable the trigger.

Well that is certainly one way to look at it. Another way would be to explain it so that if it is indeed people are abusing it we can come together and figure out a way to fix it so it works as "intended" without any ability to be abused.
But as stated above it is bugged with Nova at the very least so there may be room to work out some "kinks."
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there is a reason why i didnt explain it and if people do figure it out then, just tell me here on the forums and ill disable it entirely. so no comeback minerals at all.           

think of it.. why should i go into exact detail to explain this trigger? if i do that, then some no lifer will find a way to abuse it. And hence, ill have to remove it.    As you can see it has something to do with hero levels ....  how else would  people trigger a comeback mechanic in such a map like zealot frenzy without checking hero levels of the team.

so if anybody finds that this is abusable for a free win, just let me know and ill disable the trigger.
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So is a viable strat gona be, just pull all units back after auto send and chill in base at lvl 1 till 15m? Starve other teams while u get comeback mins?
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I love getting comeback minerals when I have a fuck ton of minerals already, its great knowing that one team is feeding crazy amounts O.o
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also bugged with multiple heroes / nova clone.

If your nova clone is out when comeback minerals triggers, you get more. I've once gotten 3k+ from it.
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My team level 4, lead team level 9. I made total of 1.3k before timer for comeback min. I received no comeback min. Pls explain how this mechanic works so we can tell you if its bugged or not.

all i know its bugged as hell. I get more minerals when im doing good i feel
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My team level 4, lead team level 9. I made total of 1.3k before timer for comeback min. I received no comeback min. Pls explain how this mechanic works so we can tell you if its bugged or not.
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Zealot Frenzy General Discussion / Re: $100
« Last post by Tragichero on March 28, 2020, 12:09:21 PM »
This  may have been mentioned before so if it has...consider this me just agreeing with you, not being original.

The learning curve on this map is fucking steep. Anyone who argues that is full of shit. So why make that curve steeper?

Comeback minerals was IMO a great idea.

Personally I think we should look into ways to shallow the learning curve not steepen it.

One suggestion would be to let the host of the map pick between two different versions. One for vets with all the hard shiny objects, and another for a more casual\beginner player base. I do not know if that is possible or how hard it would be but it is just  suggestion perhaps people who know more about map editing can add to this with options that are the most viable.
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Zealot Frenzy General Discussion / Re: $100
« Last post by 1b2a on March 28, 2020, 12:00:46 PM »
:"sc2 by nature is a complicated game". Well news flash the game is dying and ZF is no different. So either change and adapt to keep as many return players as possible. epeat playing, how do you get more repeat players, you make the game fun, not just a slaughter fest.

This, I think there should be a mechanic that limits base raping for the first 10 minutes or so. Be it mana drain from opponents or a health drain or a slow field. Something to make it better for noobs. As it is, the first vet team to get in and out of a noob base wins the game 90% of the time.
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Zealot Frenzy General Discussion / Re: $100
« Last post by Tragichero on March 28, 2020, 11:47:00 AM »
ok lets dumb down this game to cater to the noobs... ya that makes sense

look at how every single competitive game is patched... they patch it to the top 1% of players. I don't get the argument of making this game easier so more people play. Sc2 by nature is a complicated game.

:"sc2 by nature is a complicated game". Well news flash the game is dying and ZF is no different. So either change and adapt to keep as many return players as possible. Your macho man stance held true when the game was thriving and I would have agreed with you but things change and like I said earlier adapt to it or continue to see the game degrade as much as it has. Fake accounts, stacking the fuck out of noob lobbies (yes I do it) because half the faggets in games are smurfs. Or lets be real here just having "feed teams' that decide the outcome of a game based on who can feed on them the most. If that is the future of this map, then ya.

I got lost in my thought so let me just say this. If you want to continue having games were noobs decide the outcome within the first 10 minutes of the game than fine. I know you love to feed off them super then flex at how good you are. Dont deny it everyone who knows you agrees some to your face like me most behind your back.
But me personally I would rather have noobs come back for lots of repeat games and get better which DERP helps the maps future.

Here is a good example. The last game I played I was solo against a 3 man pre made. Wabbit, moon, and forgot the other guy, (t4) Larry was on (t2) now on every normal game Larry would just WTF wipe the floor with me, doesnt even matter what hero I get, he is just that much better than me that isnt to be contested. I ended up winning that game because I had sheep and 5 noobs just stood in sheep fall on first send. That isnt the way I should get the win. I should have to earn it right?!?!? since this game was "ment to be hard" or whatever you said, not have it literally handed to me on a silver platter because the game was chalk full of noobs. Noobs who if the game was made a little more fun\playable might come back more then if they just see a bunch of flashy lights on their screen then suddenly they die.

Now lets address TKing (Yes I do it) when you got noobs feeding because they dont know any better....I was certainly one of them when I first started.....and yes Cuong or whatever his name was Tked me almost every game lol unless he had a large enough lead.  How they gona learn not to do that shit....repeat playing, how do you get more repeat players, you make the game fun, not just a slaughter fest.
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