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Zealot Frenzy General Discussion / Re: recipe imbalance
« Last post by Incinerate on May 21, 2022, 01:31:38 AM »
Is it okay tuna? The damage item I put in
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Incinerate on May 21, 2022, 01:30:56 AM »
 I think there are about right? I  buffed the spawn time a bit as the only change for the engines . Seems about all they needed I thinks


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Zealot Frenzy General Discussion / New top 10
« Last post by Ikur on May 20, 2022, 02:26:41 PM »
With random teams we get better gauge of skill. From I see in past few months the best are as follows.
1. Larry
2. Levi
3. Frenzy
4. Computer
5. Quantum
6. Potato
7. Atticus
8. Asterisk
9. Obson
10. Krnpanda
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Raptor on May 13, 2022, 03:36:42 PM »
Yea Incinerate, Knights are good ones.. I believe tier level 1 is a little weak,  I have seen them been defeating by other races level one units.
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Incinerate on May 13, 2022, 06:48:54 AM »
I'm ultra confused by the new human race...
Barely got a chance to play em so I am not sure if I picked up on the nuances.

My one weird comment would be that it doesn't really leverage any of the unique parts of the WC3 human race, cept maybe the spell breakers. Missing mages or priests...

Maybe a run down here on what each tier is suppose to do would help with giving feedback?

T1 human vs T1 terran:
Feel like its just a copy of the other races t1 unit??
Is the human damage type/output slower shot with more damage? Somewhat like a weaker t2 terran?
Seems like the riflemans guns might be better as a derpy short range shotgun type weapon with aoe hits?

well im not to sure what you expected to be honest..as this map is based quite heavily on war3 footmen frenzy... of which its my own take.
In war3 footmen frenzy, it is 1 unit per tier.             In order to have priests and mages etc.. we are talking multi units per tier.     stuff like that would turn it into caster frenzy with necromancers and priests etc.       I much prefer to have such units as mercs instead.
So in footmen frenzy, we are given 1 unit per tier..     going off that standard with very rare exceptions..

-Riflemen are meant to be low range high hp slowest spawning tier 1.
-Captains have DEFEND...   they are meant to be extremely fast spawning, mid tier hp.. good swarming units.. and have some answers to the mass ranged units by deflecting their attacks. If u micro them individually with their deflects you can get some good mileage out of it rather than the group as a whole.
-Spell breakers are meant to drain hero energy and take on any tier.. They suppose to be able to hold their own against any tier, except archons will prob beat them
-Knights are the fastest spawning tier 4.. almost 2x the speed .. and these guys scale incredibly well with overwhelming numbers. everything will be stun locked if they even remotely outnumber the enemy ( melee on melee nothing stands a chance against knights if they have just a tiny high number of units) but vs ranged then its something..


-Siege engines have massive defense.. so while their attack isnt the strongest, they got so much defense and blink to save some of them that .. if u micro with them, alot will be saved


Ill buff siege engine damage though.   and ill keep my eye on knights
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Raptor on May 12, 2022, 09:48:40 PM »
Yea units level 5 really bad.  And I believe the level 4 is not that good.
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Tuna on May 12, 2022, 08:33:46 PM »
I'm ultra confused by the new human race...
Barely got a chance to play em so I am not sure if I picked up on the nuances.

My one weird comment would be that it doesn't really leverage any of the unique parts of the WC3 human race, cept maybe the spell breakers. Missing mages or priests...

Maybe a run down here on what each tier is suppose to do would help with giving feedback?

T1 human vs T1 terran:
Feel like its just a copy of the other races t1 unit??
Is the human damage type/output slower shot with more damage? Somewhat like a weaker t2 terran?
Seems like the riflemans guns might be better as a derpy short range shotgun type weapon with aoe hits?
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Zealot Frenzy General Discussion / Re: recipe imbalance
« Last post by Tuna on May 12, 2022, 08:14:45 PM »
Sorry don't have the info in front of me... What is the cost comparison to the Axe recipe and the axes?
Other big factor is item availability timer on the store for the item.
The 3 axes take a while to get due to the timer at the store. Might have to put a timer on the recipe itselt?

3 Axes at 1750 plus 3000 for the recipe? Not sure if that is right? I think that is 8250 or something round there...

What is the cost total for the spell damage items + recipe? Should probably be delayed with relatively the same timer? Maybe longer, I dunno which can farm money faster.
matrix:
relic:
talisman:
recipe:





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Zealot Frenzy General Discussion / Re: recipe imbalance
« Last post by Incinerate on May 12, 2022, 12:29:04 PM »
So relic, matrix,talisman + 4k gold or so? For 100% spell damage increase and 25% faster cooldowns?
 
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Zealot Frenzy General Discussion / Re: New Race
« Last post by Incinerate on May 12, 2022, 06:40:36 AM »
u mean the tier 5 units right? siege engines? .so to buff them a bit is your opinion right.

how about the first 4 Tiers as well.. are they alright?
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