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Topics - Strangelove

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Zealot Frenzy General Discussion / Fix blade mirror image bug
« on: July 21, 2020, 09:00:50 PM »
Current bug with blade's mirror images.

Unlike nova's mirror images, blade's mirror images take use of the items purchased on blade.

ie. leech life works on blade's mirror images, etc.

I don't believe this is working as intended. Please fix if you are still alive Incinerate.

Zealot Frenzy General Discussion / Remove Artanis
« on: July 17, 2020, 11:22:37 PM »
Incinerate if you are still around, please remove Artanis from the game.

I think all vets can agree, a lobby with artanis is pretty much over from the start. Eventually all artanis players will get a blink dagger and it is literally impossible to stop an artanis blinking into your army to kill everything.

Besides the blink ultimate, it is literally impossible to kill Artanis' army because it is stronger than your army in every fucking way. All upgrades equal, Artanis wins 10/10 times.

I vote to remove the hero to allow for more competitive games.

Zealot Frenzy General Discussion / Vet Lobby Premade Night
« on: May 15, 2020, 02:02:56 AM »
Any interest in setting a dedicated day of the week for vet lobby premades?

Based on past experience it looks like Tuesday / Thursday works best with most people. 7-11pm PST.

Can get people to sign up and then sort teams beforehand.

Zealot Frenzy General Discussion / Incinerate please fix
« on: May 12, 2020, 08:50:32 PM »
This game is so fucking broken.

The recent patches only made the glaring problems worse. You balanced the most random shit (void seeker, stim nerf, sprock change, etc) when you left the most glaring and obvious problems right out there in the open.

The current hero state is beyond fucked and needs some serious tuning.

With the recent patches and the lack of competitive games, I see this causing the game to finally die out.

Looking to get the community's thoughts on the following.

Right now the current nerf to Void Seeker is too strong and basically makes buying it pointless. A -30% reduction to movement speed and -40% attack speed makes it a terrible investment to put pressure into an enemy base.

The void seeker was a useful tool in long games because it allowed a team to attack an opposing team without attacking in mid and to bypass any flanks.

The main problem with the void seeker (which this nerf tried to solve) was that people would load up a void seeker with units (likely tier 2) and go all in to base snipe a tier 4+ enemy to cheese end the game.

It was largely agreed that this mechanic felt cheap and there should be a change to address it.

My point with this thread is that the change introduced (while it did solve our problem) also had unintended side effects. By nerfing the void seeker, the game has severely nerfed all melee units, with this effect being amplified in all long lasting games.

In a long, drawn out match with 3+ teams, most teams are generally stationed in their base and move out with their heroes to farm. Sometimes with ranged units to fight. Rarely is someone engaging with melee units (ie ultras/archons) as they can easily get picked off by ranged units and flanked. Prior to this change, the one bonus melee units had was that they excelled in void seeker scenarios where they would be able to fight directly against ranged units without having to worry about fighting at the choke hold of a base.

So with the void seeker nerf, there is practically no reason to go melee units (ie I don't see zerg being as strong anymore) and there is almost no reason to go protoss.

Which leads me to my suggestion.

My idea is around adding in a simple base defense ability. The idea is that this ability will temporarily protect your base for around 10-15 seconds to give you enough time to react to a potential base snipe. Now what this ability exactly looks like is up for debate. I had the following ideas:
1. Create a temporary "base shield" that increases your base defenses for the next 15 seconds. Adds bonus health and increased armor. Cost around 400-500 minerals.
2. Surround your base with its own sprock towers. This ability will surround your base with 4-5 sprock towers protecting it from incoming attacks. These towers last for 30 seconds (shorter than normal towers) but are automatically placed around your base. Again, cost should be around 400-500 minerals.

Why do I like this? It solves the problem of cheese base snipes in long games as it provides the defending player an ability to stall an incoming attack and provide them with enough time to react. It also allows the reverse of void seeker as I think voids allow for interesting plays.


Zealot Frenzy General Discussion / New glitch
« on: April 25, 2020, 12:02:12 AM »
Was just in a game where all of the shops blew up...

No middle shop, no side shops, no shops at base. I watched them all blow up. No idea what caused it.

Can you look into this? haha

Zealot Frenzy General Discussion / Buster ultimate is broken
« on: March 24, 2020, 09:19:24 PM »
Buster's ultimate is broken.

Right now once you go into siege mode for ultimate, it lasts a LONG time. So naturally you want to cancel early.

If you cancel ult early, next time you use ultimate, nothing happens.

Broken ult.

Zealot Frenzy General Discussion / Fake account pussies
« on: January 12, 2020, 02:17:54 AM »
How many accounts do you pussies have. lmaooooooo

seriously grow some fucking balls and play on your main account.


Zealot Frenzy General Discussion / updated THEMOD account list
« on: December 28, 2019, 09:35:03 PM »
accounts to avoid in lobbies are:


add to this list as needed

Zealot Frenzy General Discussion / THEMOD new account list
« on: November 23, 2019, 10:41:05 PM »
Starting a new list of THEMODs accounts for everyone to avoid / kick from lobbies. Worth noting that he plays with more than one account now.

So far I have:


Please add more as you notice them.

Zealot Frenzy General Discussion / fucking pathetic
« on: June 28, 2019, 11:17:57 PM »
Frank and Raptor are just joining lobbies and feeding other teams now.

Not even trying to play.

fucking pathetic. Please start to kick them from lobbies.

Zealot Frenzy General Discussion / this is fucking stupid
« on: June 20, 2019, 10:05:37 PM »
Raptor and frank must be fucking retarded.

Just joined a game and they put one of their AFK accounts on my team. They go on the other team and just farm off of it.

How fucking braindead can these two morons get?

going to start kicking raptor from lobbies from now on.

Zealot Frenzy General Discussion / Interest in a guide?
« on: June 06, 2019, 02:34:39 PM »
Quick interest check to see how many people may find a zealot frenzy guide helpful. Would probably start off with a hero guide as I?m thinking that may be the most helpful for the regulars.

Not sure how many people check here, but post below if you think it would be handy.

Zealot Frenzy General Discussion / lmao who is DarkSoldier
« on: May 09, 2019, 11:12:44 PM »
anyone know who DarkSoldier is? Thought it was Raptor but he says he isnt.

Has been grouping 3 stacks into full noob lobbies with 1 of the accounts being an afk feeder account

Hilarious that he needs to do this to win vs lobby full of noobs.

1. who is this shitter?
2. what other shitter does he play with?

is a disgrace to the game. fucking scum

Zealot Frenzy General Discussion / How is Raptor so bad?
« on: February 16, 2019, 03:16:09 AM »
Honest question. Guy has been playing for longer than I can remember.

Relies on stacked teams to win, can't even get a good start with Queen of Blades. Pulls back units too much at start which causes team to fall behind. Does not listen to advice one bit.

So confused. Probably the worst person for someone who plays the amount he does.

THEMOD's updated accounts are below. Refrain from joining his lobbies and kick him when you can.


Potential accounts to keep an eye on:


Zealot Frenzy General Discussion / THEMOD's Updated Account List
« on: December 16, 2018, 05:20:12 PM »
With a new season comes new name changes. I've included THEMOD's new accounts below. Feel free to add if I missed any.


Raptor's (he was Shadow) team had the upper hand, but he doesn't play smart.

One day he will learn. Month old game I would say, have been meaning to upload.

Shout-out to Ricardo for teaching me the ways

sry for potato quality

Zealot Frenzy General Discussion / Instant Kick List - revised
« on: September 21, 2018, 09:59:54 PM »
Creating a new list because the other list got cluttered.

Instant kick / ban:

#2. BronzeScrub
#3. SoftPlastics
#4. XephWard
#5. Hotsinglemom

Add to as needed.

Few lists floating around made by people hiding under a forum name. As one of the most active players, I wanted to provide my insights.

Copied Awochit's formatting because it made sense.

Tier 0 (cheater)
None atm. Only players that were largely suspected of map hacks stopped playing 6 months ago.

Tier 1 (Legends):
These are ZF legends, very few people can gain consistence advantages against those people. Near perfect micro and decision makings. Do not need to rely on a party to win, good in pro lobbies.


Tier 2 (Kings):
These are kings in ZF, just slightly off compare with tier 1 players. Making small mistakes time to time.

Strangelove (that's right I ranked myself)
Dude (stop playing risk and come back to zf)

Tier 3 (Pros):
All very good players, but would be in slight disadvantage position against tier 1 & 2 players. 

Dwells (close to T2)
Ian (hard to rank as he always plays with Moma)
DarkMarine / RedSoldier 
Nova & Mabellon

Tier 4 (semi-pro)
Solid players but difficult to get upper edge on better players. Great addition to a group.


Don't approve of this list? Leave your feedback below.
Think you should have been ranked better? Prove it.

Also calling all old pros to defend your standing. Played in a lobby with Cloud and XxDarksxX and they were laughable - hopefully it was just rust.

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