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Topics - 1b2a

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These were all from recent games since I'm on long term vacation. I have a ton more at my home pc, some seriously epic shit you've never seen, but feel free to drop a replay and timestamp and I'll make another highlight real if ya'll want. LMK what yall think or if you want to see more. I'll add a comment once it finishes processing on YT.

Zealot Frenzy General Discussion / Kaiser shows off his skill at the game
« on: October 03, 2021, 03:51:13 PM »
Kaiser loves telling people they're trash so I thought I'd highlight his skill in a short video.

Zealot Frenzy General Discussion / ZF Highlights/Pimpest plays
« on: September 27, 2021, 05:56:40 PM »
I thought it would be fun to stitch some of the communities best plays. Got a replay with an awesome move? Like an alarak ult assist into a nuke, major KS, owning a premade in some way? Share a replay with a timestamp. I'm going to stitch them together for a fun youtube. I'll try to make like 3 vids for now for fun. I should have enough for that alone but feel free to post a replay with a description and timestamp. What do you guys think, is anyone on here?

Zealot Frenzy General Discussion / Hard counter to team stackers (no troll)
« on: February 19, 2021, 10:05:09 PM »
So if theres a pack of faggot teaming in noob lobbies there is an easy solution.


Lets say the fag trio is in a lobby like this:


Team 2:
Top vet

Team 3:
Fag premade vet
Fag premade vet
Fag premade vet

Team 4:

With 6v6 it become 3 vets vs 3 vets and everyone has equal feed. We should all adopt this. Also it ruins the fun for premades and helps noobs learn the game by having more allies.

Zealot Frenzy General Discussion / Handsome Solo vs 3 stack kaiser team
« on: February 11, 2021, 05:00:37 PM »
Here's a video in response to Kaiser always claiming I feed on noobs.

Let's get some of our favorite games or plays on here. Just include the replay and highlight any generally cool places to watch. I need more ZF other than at night when i wanna  bang bitches m9ore

Zealot Frenzy General Discussion / Energy field
« on: September 26, 2020, 01:51:33 PM »
Did incinerate re-decrease the range of the center mana field? Awful undo if that's the case.

 Also does incinerate know that farseer Z is broken?

This will vastly improve the meta into the retarded display of faggotry. The amount of hate these suggestions receive from self-admitted faggots will add to my point:

Double the cost of speed boost item- if you use this and get 3 kills it makes up for itself. how retarded is that? The reason is that there are certain players who like to pretend they're pro by only moving out with a speed boosted army. Real pros like me don't care. It's just speed. But most people who are noobs stay away, so it becomes a massive ball that snowballs bigger with bigger upgrades becasue they keep killing retreating armies. This speed ball meta has to be fixed. It's dumb as hell.

Reduce marauder stim speed effect by 75%. No don't reduce health, don't reduce armor, don't reduce dps. SPEED is the issue. Are you fags going to keep pretending that marauders are not out of line when 90% of pros go marauders every game?I don't want to hear it strangelove, until you play you don't understand the meta.

Implement tier limits on upgrades. Currently every good player is going t0>t1>t2>~77-1300 upgrades>t4. This is a cancerous part of going unit. It's dumb AF. There is 0% reason to do tier 3 in 99% of cases. Because of this the game is 90% of the time teir2 battles. It used to be worth tiering up but now it's an auto-loss against the fag-ball play I described in the speedboost cost increase thing I said. Solution is to limit tier 2 upgrades to 333. The rest should unlock all since T4 can take on all tier 3 and below. This will force you to play the game and will disable the ability to mass a giant ball to base someone who is way ahead of you which fake-pros do all the time.

Artanis- disable blink dagger use. Hero fixed, not that hard

Alarak- ult only affects in front of him (even 1 range in front of hiim). Incinerate you may not know this but if I alarak into an army and use ult into mine and allies 3 armies that is a dead army for free. Alarak is more autowin than artanis for people that know what they're doing. Morons will disagree but that's just how it is. Alarak always wins.

Zealot Frenzy General Discussion / $100
« on: March 24, 2020, 11:02:06 PM »
$100 if incinerate can make random teams an option. Feel free to pledge as well.

And fix sprock and why did you nerf sheep speed scroll?

When you go into the ult mode Tychus gets selected by F2. Really annoying, needs the same hero tag or whatever that excludes him

Zealot Frenzy General Discussion / Ban player: Main
« on: January 21, 2020, 11:05:09 PM »
ally said "this guy sucks" and main thought he was talking about him so he kept tk me. Then in every lobby he kicks me and adds ai to the game. ban him from now on. Also he feeds and trolls in game.

Zealot Frenzy General Discussion / 3x repick
« on: January 09, 2020, 09:41:55 AM »
Please increase the repick to 3x. It sucks to get 2 support heroes in a row with noobies. Instant gg. I think 3x repick is better.

Zealot Frenzy General Discussion / Everyone goes blink stalker.......
« on: December 22, 2019, 07:44:29 PM »
Can you please nerf it so it's at least like 50% stalker instead of 80%? it's not too much to ask. Bring skill back into the game incinerate.

I hit a mothership core with the ult to stop teleportation. It hit. It did not stun nor cancel the recall. It should cancel a recall since it's an ult. Also Flav is weak, I think he should dispel palladin's inlvuln (the only thing in game to do it). That would balance pally much better.

Zealot Frenzy General Discussion / nerf blink stalker
« on: December 13, 2019, 08:28:21 PM »
It's pure noob bait. Anyone that goes that tech kills all the nooobs and wins 100% of the time. Many games ruined this way. Half blink distance please. Then u need some skill to get those kills u dont deserve

Zealot Frenzy General Discussion / Armor upgrades, how do they work?
« on: September 19, 2019, 09:30:10 AM »
Hello, I was wondering how armor worked in this game. I was just noticing how much difference it makes with pallidan or kerrigans C attack. Just looking for math, thanks.

If an ally leaves or gets based NO RESOURCE TRANSFER. This will help a ton to speed up games and end a ton of abuses that are ruining the game again.

Zealot Frenzy General Discussion / Make raven a bigger target.
« on: July 16, 2016, 08:09:01 PM »
Try to target a raven in the middle of a pack of marines. It's difficult. Please fix.

stun towers thats how

Zealot Frenzy General Discussion / Expensive anti-base item
« on: April 02, 2016, 12:40:48 PM »
So tier 1 marines with dmg can pretty much kill any base pretty fast. I was wondering about a base item that gives temporarily immortality. By temporary I mean like 10 or 20 seconds for 2000+ minerals, purchaseable at your base. this would allow a counter to tier 1 all in base kills. If it were only like 10 seconds it would give you a shot to defend against it. Thoughts? I think that would add skill into the game. And if they survive they are down 2000 but not dead. Just throwing the idea out there....

Zealot Frenzy General Discussion / Serebii less mobile than a tank.
« on: February 25, 2016, 08:33:48 AM »
I have never seen anyone willingly pick serebii since the game came out. I do not think it is particularly UP, but it is a pain in the butt to play with because it is hard to control. It collided with everything and cannot move. It really needs a size reduction. It's a great and unique hero, but it would be great to be able to play it without fighting movement issues.

Zealot Frenzy General Discussion / Glitched merc shop and fish
« on: February 14, 2016, 05:48:20 PM »
Today I played a game where I had a mule and two fishes. After the 2nd fish I could not buy anymore mercs. I tried to buy another fish and scvs. I lost the game because of that. What gives? I could provide replay, just tell me where to drop it off.

Also Can you make it so fishes do not waste energy when recharging? I'd rather not have to wait to give my hero energy. I hardly see anybody use fishes so this small buff wont hurt.

Zealot Frenzy General Discussion / Need to block game mechanic abuse
« on: January 26, 2016, 08:48:54 PM »
Certain players play with an alt and share control at the beginning of the game for double footman production while only having 1 hero (1 hero and two bases). Obviously that leads to an easy lead and easy battles. You get bonus EXP as well for having additional heroes. In the end that extra cash can be spent on mercs only or just be left in order to get to use the cash.

Zealot Frenzy General Discussion / PSA: Raptor is a bitch.
« on: January 26, 2016, 07:21:33 PM »
If your arranged team joins his worse arranged team he'll kick you. Good going, pussy.

Zealot Frenzy General Discussion / Buff random items during picked games?
« on: January 18, 2016, 02:47:01 AM »
I thought about how little the items do if you go random. It would be cool to have a  small buff to them if you go random.

Zealot Frenzy General Discussion / Glitch
« on: January 16, 2016, 01:05:45 AM »
Burrowed roaches don't detonate the mule tower stun things.

Zealot Frenzy General Discussion / This needs to be mentioned again.
« on: January 14, 2016, 07:39:36 PM »
Incinerate, is it hard to do an auto-go that doesn't glitch? Half the time it stops too early. Is this a difficult fix or what?

Zealot Frenzy General Discussion / Glitch
« on: December 25, 2015, 11:19:46 PM »
Can't snipe Blade while he does his ulti. Plz fix

Zealot Frenzy General Discussion / Tier 5 is pointless
« on: December 25, 2015, 03:39:12 PM »
Why get tier 5 at all when you can get an artifact for cheaper and wipe the enemies base? Literally Just waltz it to the middle of the base with tier 1 lings and base them after it goes off. It's unstoppable and it's stupid cheap. Fix the cost.

Zealot Frenzy General Discussion / What would really help this game.
« on: November 09, 2015, 03:01:00 PM »
If you veterans would split up your teams it would really help spread this game if everyone was given a shot. I know that the same 10 people or so team up and stomp noobs. If you annihilate every new player they will never play the game again. If we want to get this popular again the veterans need to stop stomping. Split up and manage your noob teams. It might be fun...

With LotV coming out TOMORROW this will be the only time to get a consistent resurgence in this game and it's going to take a few losses for the team. I haven't played this game in two years because of the problems with arranged teams and have looked back because of LotV. As a former top 1v1 masters player my 200 apm (in the regular multiplayer game) was not enough to overcome arranged teams of mediocre bronze leaguers who play only this game.

...Or don't and let the game's last breath expire

Too many fixed teams are cheesing with mass cow and mass tychus/raynor etc which is unstoppable if you're pubbing with randoms. The solution to this may be to entice them to not choose a hero. Perhaps give randomers a full accelerator item instead of the small boot. Discouraging cheese at pro level with such a nice advantage (that doesn't break the game as much as the cheese itself) may encourage more diverse and balanced games. Either way I think electing random instead of picking should be encouraged better than it is now. The effect will be similar to when mercing before X amount of time was discouraged. The game got much better because of that.

There used to be a time when it took a ton of care and nurturing to go hero. But with these discount items you can go hero easily with 1000 minerals. Going hero should be difficult to achieve and at this stage of the game it isn't. I think the easiest fix aside from deleting the cheap items is nerfing them

Let's get content discussion going guys. The game sc2 is extremely dead so why shouldn't it be easy to rise to the top? Well it's not, because ZF currently resides in the second page of arcade games, which is bad when it takes several minutes to get a game going. Go to your preferred sc2 forums and spread the word. It doesn't take much more than publicity to bring a game back. Reddit, bnet forums, sclegacy whatever. If someone proclaims interest, join them in a party and play a few while explaining what to do to them. Replay analysis to tell them how they fucked up. Legacy of the Void will come out soon and revitalize the game so let's get this game ready to go to the moon.

Zealot Frenzy General Discussion / What items with rex?
« on: January 20, 2013, 07:41:37 PM »
I always get too much money and don't know what to get. Upgrades dont affect his summons right? what do you guys suggest to get with him?

in b4 get ghost nugb

Anyone remember a long time ago when scrolls were rarely used? I do. It was a time when going army and teching actually had value. In the current meta teching past tier 2 is a major risk. The difference in army is quite marginal. Because of that, if you tech you are in the whole 2k minerals instead of easily making many more by buying buffs and upgrades for tier two.

It's too rewarding to cheesy play instead of a gradual increase in power as it used to be before buffs became commmonplace. Now it's simply a matter of attacking at the right time and causing massive damage easily. It's fine, but my main complaint is that it's not as fun. Teching should be more rewarding than staying in another tier and getting damage boosts... at least more rewarding than losing your superior army to marines or speedboosted cracklings.

The title is a bit sensationalist. Scrolls are great part of the game and necessary to maintain balance. But they overcompensate for being behind in army upgrades and army tier. I think it should be considered. Tier levels should be buffed against damage scrolls. maybe more defence against the scrolls or just more effective scrolls whenever they use them. Thoughts?

Does anyone think the army cloaker should glimmer just like cloaked units normally do? As it stands I find it silly how often I can win a lost games by cloaking and buffind a pack of underleveled marines and basing the enemy. Thoughts? I think the careful observer should be rewarded for noticing the cloak glimmer.

Zealot Frenzy General Discussion / Rune Bracer, Who gets it?
« on: December 20, 2012, 05:18:58 PM »
A long time ago Rune Bracer used to be really good until it was nerfed. Now it's borderline useless. 10% miss and 33% spell damage resistance? I've never seen a use for it. The only time it would be is if there are 5 CBs or something, but that never happens and the money is better spent elsewhere anyway. Thoughts? I'd buff it's miss% or spell %. Preferably miss because you can always use that.

Zealot Frenzy General Discussion / Unspoken common problem: hitbox
« on: December 10, 2012, 09:58:53 PM »
This is for Incinerate. I think we can all agree that the footman hitboxes could use some work. I don't know why, but it's extremely difficult to click on whichever footman you want. When they were zealots it was very easy to micro individual units. Now 3/4 of the time it takes like 5 tries and micro does more harm than good. I hope I'm not the only one who feels this way.

Zealot Frenzy General Discussion / Golem vortex + Nuke
« on: November 25, 2012, 03:13:47 PM »
Yes, I know. It can be countered. Simply stun the ghost. However, what about other noob players, or even pro players that spawn random and have no stunners? what then? If they don't feed on you, they'll feed on other people.

Am I missing a solution? If not, I want to bring it up so that something gets done.

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