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Messages - aODI

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1
Zealot Frenzy General Discussion / Re: Tbone's stun
« on: August 03, 2013, 09:21:18 PM »
I am starting to support forrest complain, blind its the main problem at the beginning. . .

2
Zealot Frenzy General Discussion / Re: A solution to premades
« on: July 03, 2013, 05:29:42 PM »
i would vote for this solution. . . Vote for "Vote for Random Teams"

3
Zealot Frenzy General Discussion / Re: A solution to premades
« on: July 02, 2013, 07:42:32 PM »
Or two versions of the game, one with random teams and the otherone the way it is, so the new players will learn on the random teams and the good players can play on the regular game. . .

4
Zealot Frenzy General Discussion / Re: A solution to premades
« on: July 02, 2013, 07:36:24 PM »
Hey!! probably if we do that and the aggressive players stop playing the new players will come faster, cause there are not good players around so they can learn better and faster. . . So, if the 10 top players stop playing cause they can't play with their lovers will be space for tons of noobs willing to learn :D the game will not stop just because penguin, wookie and forrest dont play anymore. . .

5
more content will even confuse more the new players. . . or do you really think its improvement or content??

6
Its all about the parties -_- stop playing with parties if you want this game be popular make a noob win, don't accept invitations, play random team if you really want to help this game. . .

7
Zealot Frenzy General Discussion / Re: I love you Ricardoo and Eric
« on: May 15, 2013, 07:04:52 PM »
I am not a top player, remember that. . . i dont believe in that, its not my life, i just consider this game one of the best games i've ever played and very fun, its intense, i play for fun and dont win as many games as the you guys, but i like be dangerous sometimes and when i win against a good team feels so much better when you guys beat me. . .

Anyways you are right about them for basing, they must be tired of it i think, i would get tired of winning the same way all the time. . .

8
Make it for 8 playes, teams of 2, keep the map size, even go back to the wol version, get some popularity back. . .

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Zealot Frenzy General Discussion / Re: I love you Ricardoo and Eric
« on: May 14, 2013, 08:29:59 PM »
wookie probably lost few times against them, thats why he is wants to be superior by popularity, instead accepting they are a strong team. . .



Say no to parties!!

10
Zealot Frenzy General Discussion / Re: Stop humiliating noobs...
« on: May 04, 2013, 06:20:42 PM »
btw is there abyway to play without parties?? lets try it for few days. . . might be fun. . .

11
Zealot Frenzy General Discussion / Re: Stop humiliating noobs...
« on: May 03, 2013, 11:25:43 PM »
too much abuse on this game. . . "Say no to parties"

12
Zealot Frenzy General Discussion / Re: Stop humiliating noobs...
« on: May 03, 2013, 06:26:15 PM »
Its a game, teach them instead!!

13
I like karras ulti but use it with sprock towers!! then you might like it.

14
Zealot Frenzy General Discussion / Re: Little bit of balancing
« on: May 01, 2013, 11:25:56 PM »
Everything is fine for you!! really, come wookie and forrest to my team and you will see what i can do with tassadar, karras, Farseer, any hero you can think, and then incinerate you on the other team with your best hero and two random guys, lets see who wins!! that is all about guys, can't you guys get it?? you always playing with a team of 3, what happen with the new people who wants to keep playing on the abused games??

Sorry but i mostly play with random team mates and i invite you to do the same. . .

Also how do you guys want me to stun a hero with 50 rines (with shield, speed and sometimes damage) around him, protecting him?? go with my units?? sacrifice my hero?? i cant even get close, its the same example with fatty's ulti, you gave him more speed to the zombies right?? what was the point of it?? what is the point of darkmuss ulti?? is't to run away from it?? its for me the best ulti, you dont even have to move it you stay in the middle of the corner with mass army, doing lots of damage to any unit close, your army protects you, microing your units only, its that easy you dont have anything to lose and tons to get, cause you need a distraction of the other team to make money, how much money you can make on a noobs team?? I am only asking for less waves, not for a nerf of the power of it. . .

And with this i am not saying that if you have darkmus you win the game or darkmuss is unstoppable. . .

Spikes can use its ulti very often, same example, you dont have anything to lose, not even risking your hero, they dont need micro to attack, mass battles?? take it easy that lurkers will do lots of damage before they die. Noobs stay too long there before they notice them. . .  I am asking for a longer cooldown, not for a nerf!!

And really incinerate I invite you to come down and play with random players when forrest, wookie, ricardo, eric, ninja and many pro players are around there. . .

I am not giving any orders i always saying how i see the things for new players, i think is frustrating the abuse, i dont know because the premade teams or there is something else. . .

Sorry about my english again.

15
Zealot Frenzy General Discussion / Re: Little bit of balancing
« on: April 30, 2013, 03:57:45 PM »
ohh and pls!! buff tassadar or remove it from the game -_- i randomed it sometimes and i prefer not to do it. . .

16
Zealot Frenzy General Discussion / Little bit of balancing
« on: April 30, 2013, 03:55:15 PM »
Darkmuss ulti has too many waves i think

Spikes ulti has no cooldown pretty much, very short one.

17
Zealot Frenzy General Discussion / Re: Kraith
« on: April 28, 2013, 11:02:18 AM »
Give kraith to a new hero!!

18
Zealot Frenzy General Discussion / Re: Long waits
« on: April 28, 2013, 11:00:05 AM »
Lets adopt a noob!!

19
Zealot Frenzy General Discussion / Re: v1.37 HOTS ZF Patch List
« on: April 23, 2013, 11:45:48 PM »
I am tired about the ground :S and i just played one game :(

20
Zealot Frenzy General Discussion / Re: Kraith
« on: April 21, 2013, 10:52:56 PM »
Dont like this unit, so slow!!

21
Zealot Frenzy General Discussion / Re: HOTS ZF?
« on: April 19, 2013, 10:07:22 PM »
many bugs seems fixed but there are some new. . .

Sorry i don't know if its only me but the game seems kind of slow, probably its because all the new stuff, but for me feels like everything moves slower, i hope its me the only one who think that. . .

I cant see too many difference, i don't want to be negative, its only a feedback, but i didn't like the new models on the units, everything seems like dark, purple, green, this is just a personal point of view, even the nitro's model, i think you can use it for a different hero power. . .
Something else i didn't like is the hero health bar, its seems green all the time pretty much you can't notice when you are low on health.
The new hero's models are quite big specially the ulti!!

When you pick vote and auto go vote win you cannot move the units till 1.25 min, but if random and auto-go win, you can move the units and not go to the middle, i think you might take a look at it. . .

Thanks.

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Zealot Frenzy General Discussion / Re: HOTS ZF?
« on: April 19, 2013, 09:58:25 PM »
many bugs seems fixed but there are some new. . .

Sorry i dont know if its only me but the game seems kind of slow, probably its because all the new stuff, but for me feels like everything moves slower, i hope its me the only one who think that. . .

I cant see too many difference, i dont want to be negative, its only a feedback, but i didnt like the new models on the units, everything seems like dark, purple, green, this is just a personal point of view, even the nitro model, i think you can use it for a different hero power. . .
Something else i didnt like is the hero health bar, its seems green all the time pretty much and i think i can still fighting.

When you pick vote and auto go vote win you cannot move the units till 1.25 min, but if random and autogo win, you can move the units and not go to the middle, i think you might take a look at it. . .



23
Zealot Frenzy General Discussion / Re: HOTS ZF?
« on: April 17, 2013, 10:15:16 PM »
release it now!!

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Zealot Frenzy General Discussion / Re: Limit of buffs
« on: April 16, 2013, 11:39:53 PM »
sprock and ghost

25
Zealot Frenzy General Discussion / Re: Limit of buffs
« on: April 16, 2013, 07:50:21 PM »
I usually get at least ghost and ghost, sometimes even canon up and svc. . . but really is not enough and if you guys dont believe me why lots of players still doing that so often, ask wookie who died yesterday with erics and ricardos 500 rines. . . with 3 buffs, unstoppable, specially with marines that they are cheap stuff you just need many of them to base. . . i know lots of people that do that, wait to see who is the strongest team, save lots of marines and wait for a distraction. . . i wouldnt kill any base in seconds with zerglings or zealots, because you need few seconds to kill a base with rines. . .

26
Zealot Frenzy General Discussion / Limit of buffs
« on: April 14, 2013, 09:11:27 PM »
You think is a good idea have like a limit of buff for the units?? so we can avoid have that abuse about basing?? so if i want to use the 3rd buff i will lost the first right away?? i am just tired of being base or have team mates that base its kind of boring kill someone like that. . . i was thinking of limit of 2. . . so you use cloak and speed without damage or damage without cloak. . .

27
Zealot Frenzy General Discussion / Re: New Items
« on: March 02, 2013, 12:29:58 PM »
Rex is fine!! no one pick him up. . . never, this only happens when he is lvl 18 and i cant see it too often. . . the only think i can say is that ultras's blink is automatic, incinerate might put it manual instead, so this avoid the no talented stuff. . .

28
Zealot Frenzy Replays / Re: another wreck of [ZFleet] aodi ( 250 apm )
« on: February 22, 2013, 09:56:49 PM »
-_-' We had to kill our allie cause was feeding and the other one didnt have hero plus he was trying to catch heroes with ROACHEs while i had fatty's aura. . . plus i am not the elite of this clan, but yes, you won!!

29
Zealot Frenzy Replays / Re: another wreck of [ZFleet] aodi ( 250 apm )
« on: February 22, 2013, 09:53:12 PM »
-_-' We had to kill our allie cause was feeding and the other one didnt have hero plus he was trying to catch heroes while i had fatty's aura. . . plus i am not the elite of this clan, but yes, you won!!

30
Zealot Frenzy General Discussion / Re: banglings
« on: February 19, 2013, 11:10:44 PM »
Yeah!!
also silence lvl 6 from farseer is too much
TA ulti not being blocked
Ultras perma stun
Egons transmute
Warpigs
Golem stun
Spikes borrow
Fatty's stun
Flavor's fungal

Come on guys i think right now is the most balances time i've seen. . . should be that easy but we always want to play but never want to lose, like coldopen said !This game is made to abuse and abuse hard!! or something like that. . .

31
Zealot Frenzy General Discussion / Re: Just an idea
« on: February 17, 2013, 11:13:39 AM »
Sounds very good!!

32
Zealot Frenzy General Discussion / Re: Fix Rex's fucking stun...
« on: February 11, 2013, 12:09:11 AM »
Actually i think is the only good thing about rex, the only thing that makes it dangerous. . .

33
Zealot Frenzy General Discussion / Re: Tier 5 vs Artifact
« on: February 02, 2013, 02:21:56 PM »
if you put the artifact in the middle of the map, it clears the entire map, i can send you a replay if you'd like, it seems like every other person except for you thinks the artifact should cost more than the tier 5, but i guess it's up to you.

Plus you played the artifact and instantly tier 5, so will be hard to anyone to kill you base with a single hero and no units. . . artifact should be 19k or don't get any money

34
Zealot Frenzy General Discussion / Re: Tier 5 vs Artifact
« on: February 01, 2013, 09:29:33 PM »
I think that will just make the game more broken since tier 5 is just auto win. I can't think of any army that can kill mass Tanks beside brutalisk drop with a void seeker. 8k just seams like too little unless they nerf teir 5 like adding a seige mode for 5k , colossus range upgrade for 5k or brutalisk 2 attacks upgrade for 5k.

Sounds pretty good

35
Zealot Frenzy General Discussion / Re: Tier 5 vs Artifact
« on: January 30, 2013, 11:23:11 PM »
i meant that for a solution as unbalanced trick, you get all your investment and with interest, so you shouldn't make money using the artifact. . . sorry english is not my first language. . .

36
Zealot Frenzy General Discussion / Re: Tier 5 vs Artifact
« on: January 29, 2013, 11:48:34 PM »
At least you get 0 money from the artifact when you use it. . .

37
Zealot Frenzy General Discussion / Re: Discussing the tech paths
« on: January 18, 2013, 08:48:45 AM »
if you think the dying easily is the problem why did you suggest an attack speed upgrade...??

Yes, they at least can kill something before they die, i just can see anything interesting in them as T1, they also has as much value as footmen and zerlings are pretty bad. . . but what to do, they are the gate for roaches. . .

38
Zealot Frenzy General Discussion / Re: Discussing the tech paths
« on: January 16, 2013, 09:11:14 PM »
Can zerlings have the speed for free and faster speed attack its ability, should buff them a little. They died so easy.

39
Zealot Frenzy General Discussion / Warpigs and Uberlisk.
« on: January 16, 2013, 09:09:38 PM »
1. The price of the warpigs at level 5 or 6 should be increased, predators, ultras and other units are more valuable but they are very strong and you lose more units before you can kill 6 of them which means 90 mins, i think should be increase the price.

2. Uberlisk, the price and the cooldown of this ulti unit is very high and is not that hard to kill in advanced games, you just have to block it to kill it, i can think in 2 options, can uberlisk revive after its dead like a hero?? and the cooldown to buy is should be less.

40
I don't think you have enough time to react when you see the red flash on the minimap against the rines when you go to your base view the only thing you think is !I am done! i don't think is that easy. . .

41
Zealot Frenzy General Discussion / Re: the Merc Patch
« on: November 29, 2012, 09:29:11 PM »
Thank you!! Incinerate, i think will be balanced now!! egon has been on the spot light all this time!!

42
Zealot Frenzy General Discussion / Re: the Merc Patch
« on: November 28, 2012, 09:22:27 PM »
I think this is better for noobs, and even for the people who doesnt have a team everytime and get random allies, now its harder to feed with out the mercs in the first battle, now new people can learn easly, you really feel better when you can actually can do something in the game and you are not constantly being raped all the time specially when someone is learning, so more people can play and the community will be bigger, this is the whole point i think, the game is not designed for pros, its an strategy game, so make a new strategy if you guys really want to have fun, seems like you want to win all the time, have fun its not the real life!!

Instead saying thanks to incinerate to use his time to fix some issues you are blaming him to make this game easier or harder??

I'd rather have more noobs happy and become better players than have top 20 players happy fighting who is the best. . .

43
Zealot Frenzy General Discussion / Re: NEW HERO
« on: November 27, 2012, 11:33:23 PM »
His ultimate will be one of the best!! will take a % of heroes experience!! lvl 3 will take 1 level of hero's experience.

44
Zealot Frenzy Ranking / Re: Most Liked Person on ZF !
« on: November 22, 2012, 10:02:22 PM »
we dont know phoenix, share a picture!! then we will decide.

45
Zealot Frenzy General Discussion / Re: Plans for next version
« on: November 22, 2012, 10:00:58 PM »
the fish is the only problem here, gives energy to the mers and more important to the heroes, they have an unbalance energy recovery compare with the heroes of the other teams who doesnt have the buff, sprock and raven will not have that almost unlimited energy pool that fish is giving them so i think will be more balance that way even if someone merc, cause everyone has the same energy at the same pace.

Just delay fish.

46
Zealot Frenzy General Discussion / Re: Plans for next version
« on: November 21, 2012, 01:31:17 AM »
longer cooldown to the fish it might solve the problem.

47
Zealot Frenzy General Discussion / Re: sceptors
« on: November 18, 2012, 06:02:32 PM »
Sceptor its fine for me. . . there is some heroes that has to be nerfed and they are still the same, longer cooldown for some mercs at the beggining of the game too.

48
Zealot Frenzy Ranking / Re: Most Liked Person on ZF !
« on: November 17, 2012, 02:28:01 PM »
You right, also you can avoid saying that and leave the game or just not say anything, instead you guys should teach some tips to the bad players like me and make this more fun and less stress, in my case i get a little nervous when i am with a good team cause i don't wanna feed other teams and be with some people who are constantly saying you suck o that kind of stuff doesn't help.

49
Zealot Frenzy Ranking / Re: Most Liked Person on ZF !
« on: November 16, 2012, 09:12:08 PM »
Teamshortbus?? Once i was playing with hellerdope and he invited him to play, he just saw me and told him to kick me out, you really think he is a liked person?? you guys just like him cause you guys play together, and you know what to do in the game, cause you dont make too many mistakes, i am not as good as you, but that doesnt make you guys decide who has a right to play or not. . .

I will nominate Icognegro.

50
Zealot Frenzy Tournament / Re: Tournament
« on: October 30, 2012, 06:10:47 PM »
well, i was just trying to make something nice, so we should start a new topic and put our teams, so you guys can decide when to play, i will tr to register my team soon.

51
Zealot Frenzy Tournament / Re: Tournament
« on: October 27, 2012, 08:47:44 PM »
Ok guys, i made this, we need 15 teams at least, every team will be up to 5 players, no more. 3 groups of 5 Teams each, so this is how is gonna be.

Group 1

Team 1
Team 2
Team 3
Team 4
Team 5

Every Team will have 6 matches, in total, i tried to order them this way, in 10 matches every group, 3 matches every week and 1 the last week week.


Every match is in order to be twice in the middle.

Week One
1v2v3
3v5v4
2v4v5

Week Two
1v2v4
4v3v1
2v5v3

Week Three
3v1v5
1v4v5
2v3v4

Last week
2v1v5

Every team has 2 matches per week exception one team, is the same way everyweek.
If you guys are interested pls start making their teams and like i said we can program the best times to play, they have to fit in the schedule. Its only 2 matches maximum everyweek, so it shouldt be hard.

52
Zealot Frenzy General Discussion / Re: New Mercs
« on: October 27, 2012, 12:43:05 PM »
An item that slow down a unit or hero like compulsive missile from Rory, just for a couple of seconds and costs 100 for one or something little, just to be easier to catch fast heroes.

53
Zealot Frenzy General Discussion / Re: Egon nerf
« on: October 25, 2012, 10:44:58 PM »
I can buy 2 teleport at transmute lvl 3 and come back to my base save from the gravity bomb, that !just in case! they catch me with my invisibility, chemical rage, boots and speed boost.

54
Zealot Frenzy Tournament / Re: Tournament
« on: October 25, 2012, 12:37:01 AM »
also i think the people should sign something like that.

Nick + aaa@hotmail.com

of all the 3 up to 5 members of the team, even with a teams name. So before we start receiving the people we should first set the rules and the way is gonna be the league.

55
Zealot Frenzy Tournament / Re: Tournament
« on: October 25, 2012, 12:33:45 AM »
Hey, lets organize this fine, if you let me haha. . . lets set a 2 weeks to sign in the league, end lets start the tournament by November 9 lets say, but close the time to sign, so we have few days to organize the teams and let everyone know how is is gonna be, so they can start arrange their time, first we have to set the rules and how the tournament is gonna be, i can translate all this in spanish, so people from LA can read easier. Some more ideas from the moderator and the creator of the game are welcome. :P should we start a topic and close this one??

56
Zealot Frenzy Tournament / Re: Tournament
« on: October 22, 2012, 10:10:57 PM »
Hi guys, i would like to help organizing the tournament, my english is not that great, but i can help with ideas and we should send an e-mail to the creator to post it on the game, that is the best to spread the word, also i think we should make it as a league, 3 groups of any number of teams, the players who are active should start with this like forrest, barnacle, ieatnoobies, goats, absolute, scazz, young, teamshort just to mention some of them, they should build their teams and start little by little, also accept players with out team and put them in a list and make the teams, also asking for commitment i am sure there are some players who would like to play even if they dont have a team.

My idea is put our own time, like friday starting at 5:00pm - 8:00pm, saturday and sunday starting 12:00pm - 4:00pm, as a league schedule its just an example, its very hard 12 players can make it at the same time, so we can reduce the groups by 3, so there are 9 players, its easier and with 3 matches, so every team its in the middle or something like that, the idea to put schedule its cause the players can commit easier based on the time of the schedule, i used to play tournaments and its hard to program a game by agreed, also everyone has similar time in LA and NA, so should be easier.

lets say that are 3 groups of 3 teams each and every team has 4 or 5 players always hoping that at least 3 of them can play at the same time. so we try to manage points, lets say 1 per team that shows up, then 2 points per win, then we go for finals with the first team in each group.

Should be 3 main players and pick two more non-named players i dont want to underestimate anyone, but the tournament it has to be fun and it wont be if just one of the players cant show up, also if you pick more than 3 experienced players they will split good players to build good teams and probably everyone will want to play, but in the other side that team can have more oportunities to win with 4/5 experienced players, i dont know if i am clear here, of course the tournament it will be open and free, so its just an idea and i just want to help, cause i love ZF.


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